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Fizzer XCIV
Company of Marcher Lords Amarr Empire
555
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Posted - 2014.10.17 15:23:00 -
[1] - Quote
Magnus Amadeuss wrote:It gets a little bit better as you aproach lvl 5, but yes the damage before overheat is just pitiful compared to the other rifles.
I still use it because I am a masochists, but I would suggest making the switch to TAC AR for now if you still want that high-damage skill-shot weapon.
You get the same amount of raw damage More effective damage due to flatter damage profile 6 meters less effective range 18 round before clip change ~ 2.5s and you can still switch weapons/sprint (rather than overheat for 5s, take 50 damage and then be helpless).
Also you can use the TAC AR on all suits, the scrambler is only competitive with the TAC AR on the amarr assault. This sums up the issues with the ScR currently. The TacAR is just better, even on Amarr Assault. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
556
|
Posted - 2014.10.17 17:18:00 -
[2] - Quote
I've just been using Breach ARs on my Amarr Assault. Its better.
GÇóThey do just about as much damage per shot as a Scrambler Rifle, the small amount of damage it does less is made up for by the superior Damage Profile IMO. It's far more versatile, and I can actually kill heavies without having to take a 5 second breakin between applying damage to let my rifle cool down. GÇóEffectively, they fire faster than an ScR. I can fire faster with an ScR, but not as consistently. The fully automatic nature also allows me to focus more on aiming the rifle, rather than worrying about overheating or keeping my RoF up. Honestly, my average DPS with a BrAR is higher than with an ScR, and even higher with the better armor damage. GÇóThe magazine is effectively twice the size. Being able to fire 36 rounds at 58 damage per shot is unarguably superior to firing 17 rounds at 65 damage per shot. It also frees up a lot of PG on my suits. Enough that I can equip a scanner instead of a basic Nanohive, further increasing my killing capability.
The only real downside is the range. But even then, its only 15m, iirc. The larger magazine allows me to send just as much damage downrange anyway. I hardly even feel the shorter range anyway, because a vast majority of the combat in this game takes place within 25-30m, the small amount of versatility I am losing is early made up for by the stellar CQC capabilities.
I suppose the BrAR doesn't have a charge shot, but with how fast the ScR overheats now, the charge shot is practically suicide.
I'm even digging the ironsights of the AR more then the ScRs sights. It might be the lack of muzzle flash, but they feel easier to use to me. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
558
|
Posted - 2014.10.17 17:49:00 -
[3] - Quote
Cody Sietz wrote:Fizzer XCIV wrote:Magnus Amadeuss wrote:It gets a little bit better as you aproach lvl 5, but yes the damage before overheat is just pitiful compared to the other rifles.
I still use it because I am a masochists, but I would suggest making the switch to TAC AR for now if you still want that high-damage skill-shot weapon.
You get the same amount of raw damage More effective damage due to flatter damage profile 6 meters less effective range 18 round before clip change ~ 2.5s and you can still switch weapons/sprint (rather than overheat for 5s, take 50 damage and then be helpless).
Also you can use the TAC AR on all suits, the scrambler is only competitive with the TAC AR on the amarr assault. This sums up the issues with the ScR currently. The TacAR is just better, even on Amarr Assault. Except the TAR doesn't get that charge shot or headshot multiplier. Also, I don't think it takes 18 shots to kill every suit. The magazine is more then double the TAR. Don't forget the better hipfire and lack of kick on the ScR. Wrong. The ScR has no additional headshot multiplier. It is 150%, just the the TAR, the RR, the CR, and all the other fine rifles. I also pointed out earlier in the thread that the charge shot is also worthless no too, because it only allows 1-2 shots afterwords. About 450 damage. Barely enough to kill most scouts without headshots.The Charged volley is dead.
Wrong. It isn't even 18 shots. Its more like 14 now. That is 910 damage before overheating. That isn't enough damage to kill a healthy amount of suits in this game. Pretty much anything more than a decently tanked medium suit is immune. Also reloading is better than overheating, because it takes less time, doesn't cause damage, and can be interrupted with a weapon switch, melee, jumping or sprinting. Far superior.
Wrong. The Hipfire in the TAR is now better than the ScR after the Nerf to ScR hipfire and buff to TAR hipfire, and the kick on both is a nonissue, because they both recenter before the next shot is ready to fire. Unless the TAR gets kick that actually means jack-****, I don't consider this a downside.
You're so out of touch... And biased as ****. Gallente. |
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